Freelance 3D Artist specializing in game-ready weapons, props, armor, and clothing for Unreal Engine. My work covers the full asset pipeline, from high-poly modelling and retopology to UV mapping, baking, texturing, and in-engine implementation.
I have collaborated with WB Games, Wildcard, and CurseForge, alongside developing and releasing my own projects for ARK: Survival Ascended. My experience includes modular outfits, weapon sets, and custom gameplay systems, with additional skills in rigging and Unreal Engine Blueprints. I combine detailed asset creation with practical experience implementing and maintaining content in a live game.