Cliffan Hansson
Cliffan Hansson
3D Weapon & Prop Artist | Unreal Engine
Birmingham, United States

Summary

Freelance 3D Artist specializing in game-ready weapons, props, armor, and clothing for Unreal Engine. My work covers the full asset pipeline, from high-poly modelling and retopology to UV mapping, baking, texturing, and in-engine implementation.

I have collaborated with WB Games, Wildcard, and CurseForge, alongside developing and releasing my own projects for ARK: Survival Ascended. My experience includes modular outfits, weapon sets, and custom gameplay systems, with additional skills in rigging and Unreal Engine Blueprints. I combine detailed asset creation with practical experience implementing and maintaining content in a live game.

Skills

Digital Painting3D Animation3D Modeling

Software proficiency

AutoCAD
AutoCAD
Blender
Blender
Cinema 4D
Cinema 4D
Illustrator
Illustrator
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Source Filmmaker
Source Filmmaker
Source 2
Source 2
Substance 3D Stager
Substance 3D Stager
Substance 3D Modeler
Substance 3D Modeler