A closer look at the sword and matching scabbard I made for Rogue Tide in ARK: Survival Ascended. I worked from concept art, following the design as closely as I could, with help from TekARK on the blade engraving.
I handled the high-poly and low-poly modelling, UVs, baking, texturing, and in-game implementation.
Technical details:
• 4K textures: Albedo, ORM (Ambient Occlusion, Roughness, Metallic), Normal, and ID map.
• Rendered in Unreal Engine 5.